
Ralph's Adventure Theorem[Here is something] that I like about not planning too much. Any amount of serendipity adds to any enjoyment of the actual adventure itself. I have come up with "Ralph's Adventure Theorem." ( (Raw Adventure Thrill) * (Expectations quotient) ) + (10 * Amount of Serendipity) = (Measure of Adventure) So let's say you want to know the measure of an adventure: Raw Adventure Thrill: (Scale 110, 1 being ho hum and 10 being the GREATEST adventure) Expectations Quotient: (Scale of 110, based upon Friends or others' build up. 1 being WAY OVER HYPED!!, 5 being accurately described, 10 being under described). Amount of Serendipity: (Scale of 110, 1 being super detailed in plan and 10 being NO PLANNING) So, for example, the numbers above could easily be applied to "Some Theoretical Bike Ride."
Theoretical highest "Measure of Adventure" could be:
Married Guy's "Realistic" highest "Measure of Adventure" could be:
For married guys, scores are more realistically never going to be above 150. Because even if you had a raw thrill maxed out at 10 and Expectations at 10, the obligations to a family require that the "Serendipity Quotient" be no higher than 5 (moderate level of planning). That would make the total serendipity portion of the equation unable to exceed 50. So a total score of 113 for "Some Theoretical Bike Ride" is a darn good score. Notice that "Danger" and "Near Death Experience" are not even factors in this equation above. The reason for this is that in any practical, "real life" equation, these variables are factored out by the inverse of the "Stupidity" factor. I.E. Having a "Near Death Experience" does NOT increase the "Measure of Adventure" because the reason for the "Near Death Experience" was most likely due to the "Negative" factor of "Stupidity." ...Ralph

